Slowness, Streams, and Networks in the More-than-human World: Prototyping an Internet of Things for Water

Main Article Content

Birgit Bachler
http://orcid.org/0000-0003-4680-3872

Abstract

Departing from the concept of an Internet of Things (IoT) as a means to give voice to non-human ‘things’, the project Wildthings.io seeks to develop experimental prototypes for grassroots, community-run digital networks, and DIY electronic devices as artistic interventions. This article discusses the iterative design processes that concluded in the IoT artwork Papawai Transmissions, which imagines novel ways of understanding and (re-) connecting with disconnected streams, their communities and their ecosystems in urban Aotearoa/New Zealand, focussing particularly on slowness as a key method for designing in a more-than-human context, alongside openness and seamfulness.

Keywords: Networked media, Internet of Things, More-than-human, Prototyping, Media Art, Slowness

Downloads

Download data is not yet available.

References

Adam, T., Bali, M., Hodgkinson-Williams, C., & Morgan, T. (2019). Guest Blog: Can we decolonise OER/Open? #DecolonizeOpen- OER19. https://oer19.oerconf.org/news/blog-can-we-decolonize-oer-open-decolonizeopen/#gref

Akama, Y., Light, A., & Kamihira, T. (2020). Expanding Participation to Design with More-Than-Human Concerns. Proceedings of the 16th Participatory Design Conference 2020 - Participation(s) Otherwise - Volume 1, 1–11. https://doi.org/10.1145/3385010.3385016

Alexenberg, M. (2004). Semiotic redefinition of art in a digital age. In D. Smith-Shank (Ed.), Semiotics and Visual Culture: Sights, Signs, and Significance (pp. 124–131). National Art Education Association.

Ashton, K. (2009). That “internet of things” thing. RFiD Journal, 22(7), 97–114.

Bannon, L. J., & Ehn, P. (2012). Design: Design matters in participatory design. In J. Simonsen & T. Robertson (Eds.), Routledge International Handbook of Participatory Design (pp.37–63). Routledge.

Bastian, M., Jones, O., Moore, N., Roe, E., Bastian, M., & Jones, O. (2017). Introduction: More-than-human participatory research Contexts, challenges, possibilities. In Participatory Research in More-than-Human Worlds (pp. 15–30). Routledge.

Dern, D. P. (1992). INTEROP 92 spring proves a capital idea. ConneXions-The Interoperability Report, 6(7), 15-18.

Bardzell, J., Bardzell, S. & Liu, S-Y. (Cyn). (2019). Decomposition As Design: Co-Creating (with) Natureculture. Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, 605–614. https://doi.org/10.1145/3294109.3295653

Blomberg, J., & Karasti, H. (2012). Ethnography: Positioning ethnography within participatory design. In J. Simonsen & T. Robertson (Eds.), Routledge International Handbook of Participatory Design (pp.86116). Routledge.

Broll, G., & Benford, S. (2005). Seamful Design for Location-Based Mobile Games. In F. Kishino, Y. Kitamura, H. Kato, & N. Nagata (Eds.), Entertainment Computing - ICEC 2005 (pp. 155–166). Springer Berlin Heidelberg.

Chalmers,M. I. MacColl, & M. Bell. (2003). Seamful design: Showing the seams in wearable computing. 2003 IEE Eurowearable, 11–16. https://doi.org/10.1049/ic:20030140

Chalmers, M., & MacColl, I. (2003). Seamful and seamless design in ubiquitous computing.Workshop at the crossroads: The interaction of HCI and systems issues in UbiComp (Vol. 8).

Crutzen, P. J., & Stoermer, E. F. (2000). Global change newsletter. The Anthropocene, 41, 17-18.

Durie, M. (2004). Exploring the interface between science and indigenous knowledge. In 5th APEC Research and Development Leaders Forum, Christchurch, New Zealand.

Everhart, C., Eddie, C., & David, N. (1990). Re: Interesting uses of networking. Home Sweet Home (Bsy’s Home Page). http://cseweb.ucsd.edu/~bsy/coke.history.txt

Goldberg, K. & Santarromana, J. (2008). Telegarden Description. [Video]. https://www.youtube.com/watch?v=gbyy5vSg8w8

Greenhough, B. (2014). More-than-human geographies. In R. LeeN. Castree & R. Kitchin (Eds.), The SAGE handbook of human geography (Vol. 2, pp. 94–119). SAGE Publications Ltd. http://dx.doi.org/10.4135/9781446247617.n6 Grusin, R. (2015). Introduction. In R. Grusin (Ed.), The nonhuman turn (pp.viixxx). University of Minnesota Press. http://www.jstor.org/stable/10.5749/j.ctt13x1mj0.3

Inman, S., & Ribes, D. (2019). “Beautiful Seams”: Strategic Revelations and Concealments. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI ’19, 114. https://doi.org/10.1145/3290605.3300508

Hallnäs, L., & Redström, J. (2001). Slow Technology – Designing for Reflection. Personal and Ubiquitous Computing, 5(3), 201–212. https://doi.org/10.1007/PL00000019

Haraway, D. (1988). Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective. Feminist Studies, 14(3), 575. https://doi.org/10.2307/3178066

Haraway, D. (2015). Anthropocene, capitalocene, plantationocene, chthulucene: Making kin. Environmental Humanities, 6, 159–165.

Kensing, F., & Greenbaum, J. (2012). Heritage: Having a say. In J. Simonsen & T. Robertson (Eds.), Routledge International Handbook of Participatory Design. Routledge.

Lather, P., & St. Pierre, E. A. (2013). Post-qualitative research. International Journal of Qualitative Studies in Education, 26(6), 629–633. https://doi.org/10.1080/09518398.2013.788752

Law, J. (2004). After method: Mess in social science research. Routledge.

Lindley, S. E. (2015, February). Making time. In Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing (pp. 1442-1452).

Malamund, C. (2000). Exploring the internet: Round one, San Jose. In Musem Media. http://museum.media.org/eti/RoundOne01.html

Muller, M. J. (2009). Participatory Design: The Third Space in HCI. In A. Sears & J. A. Jacko (Eds.), Human-Computer Interaction: Development Process (pp.165-186). CRC Press.

Noorani, T., & Brigstocke, J. (2018). More-than-human participatory research. University of Bristol/AHRC Connected Communities Programme.

Odom, W., Lindley, S., Pschetz, L., Tsaknaki, V., Vallgårda, A., Wiberg, M., & Yoo, D. (2018). Time, Temporality, and Slowness: Future Directions for Design Research. Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility - DIS ’18, 383–386. https://doi.org/10.1145/3197391.3197392

Pigott, J., & Lyons, A. (2016). Shadows, undercurrents and the Aliveness Machines. Participatory Research in More-than-Human Worlds, 155-174.

Santucci, G. (2009). From internet of data to internet of things. In Paper for the International Conference on Future Trends of the Internet (Vol. 28) [PDF version]. Luxembourg.http://cordis.europa.eu/pub/fp7/ict/docs/enet/20090128-speech-iot-conference-lux_en.pdf

Pschetz, L. (2015). Isn't it time to change the way we think about time?. interactions, 22(5), 58-61.

Rifkin, M. (2017). Beyond Settler Time: Temporal Sovereignty and Indigenous Self-Determination. Duke University Press Books.

Savetz, K. (1994). I heard someone hooked a toaster to the Internet?! Really?. In Your Internet Consultant: The FAQs of Online Life (11.6).http://www.savetz.com/yic/YIC11FI_6.html

Smith, B. (2005). Jennicam, or the telematic theatre of a real life. International Journal of Performance Arts & Digital Media, 1(2).

Smith, L. T. (2012). Decolonising methodologies: research and indigenous peoples. Zed Books Ltd.

Springgay, S., & Truman, S. E. (2019). Walking methodologies in a more-than-human world: Walking lab. Routledge.

Stewart, W. (n.d.). The Internet toaster. Broadbandnow. http://www.livinginternet.com/i/ia_myths_toast.htm

Taylor, J. L., Soro, A., Roe, P., Lee Hong, A., & Brereton, M. (2017). Situational When: Designing for Time Across Cultures. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 6461–6474. https://doi.org/10.1145/3025453.3025936

Ulmer, J. B. (2017a). Writing slow ontology. Qualitative Inquiry, 23(3), 201-211.

Ulmer, J. B. (2017b). Slow Inquiry: More-than-Methodologies in Qualitative Research. 52–53. https://disabilitystudies.nl/sites/disabilitystudies.nl/files/book_of_abstracts_-_ecqi_2017_-4.pdf

Vannini, P. (Ed.). (2015). Non-representational methodologies: Re-envisioning research. Routledge.

Weiser, M. (1991). The computer for the 21st century. Scientific American, 265(3), 94–104.

Weiser, M. (1994). Ubiquitous Computing (Abstract). Proceedings of the 22Nd Annual ACM Computer Science Conference on Scaling Up: Meeting the Challenge of Complexity in Real-world Computing Applications (p.418).ACM. http://doi.org/10.1145/197530.197680

Weiser, M. (1995). Ubiquituous Computing. https://web.archive.org/web/20070326115408/http://www.ubiq.com/hypertext/weiser/Usenix95Slides.ps

Weiser, M., & Brown, J. S. (1996). Designing calm technology. PowerGrid Journal, 1(1), 7585.