Virtual restoration of a XVIII century sculpture
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Abstract
The dawn of computer data visualization launched a permanent challenge: the representation of objects with computers. Nowadays we expect to see and experience not just a mere representation of objects but realistic objects created by computers. This work is an ongoing experiment to demonstrate how we sought to represent artistic objects, rebuild and enhance their visual appearance, and reconstruct missing physical parts using of Computer Graphic tools. This multidisciplinary effort enables us to experience virtual artistic objects and makes them available for uncontrolled and unprepared 3d environments like classrooms, museums, or wherever we intend to easily share digital contents.
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References
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